Cultist Simulator: A Lovecraftian Card Game of Obsession and Apocalypse
Cultist Simulator, from the mind of Alexis Kennedy (Fallen London, Sunless Sea), isn’t your typical video game. It’s a roguelike narrative card game where you play a seeker of unholy mysteries in a 1920s setting brimming with hidden gods and secret histories. Forget straightforward quests; your ambition—be it knowledge, power, or even just the “colours beneath the skin of the world”—drives your actions.
This isn’t a game of clear victories. Your choices, reflected in the ever-shifting combination of cards, shape your narrative profoundly. One moment you’re a scholar deciphering ancient grimoires, the next you’re summoning spirits or corrupting innocent followers to build your cult. Your cult, dedicated to entities like the Red Grail or the Witch-and-Sister, becomes your instrument of influence, your disciples acting as spies, researchers, or even sacrifices.
The game’s Lovecraftian atmosphere is palpable. You’ll unravel arcane mysteries, explore the surreal realm of the Hours, and perhaps even glimpse the terrifying Mansus. But beware: your pursuit of power may corrupt you, forcing you into abominable acts to further your Cause. Rivals, investigators, and the ever-watchful Authorities will hinder your progress.
Death isn’t the end. A legacy system allows your story to continue through your inheritors, who may complete your unfinished rituals, find mundane contentment, or even usher in a new dawn. With 20-40 hours of gameplay, Cultist Simulator offers a uniquely compelling experience, a blend of strategic card manipulation and deeply atmospheric narrative exploration. It’s a game about obsession, about the intoxicating allure of the forbidden, and the potentially devastating consequences of pursuing the unknowable.
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