Unraveling the Enigma: A Deep Dive into “It Was a Human”
“It Was a Human” isn’t your typical crime thriller. This short, surreal SF psychedelic adventure plunges players into the heart of a bizarre dismemberment case in Kase City, Saga Prefecture. The scene? A hotel room, two dead men, and Okoze Isana, a captivating suspect wielding a coping saw. Forget straightforward detective work; this is a psychological chess match.
You play a lieutenant colonel, tasked with interrogating Isana. She’s undeniably charming, employing flirtatious tactics and honeyed words to disarm you. But behind the alluring facade lies a cold-blooded killer. The game’s challenge isn’t just solving the *what* and *how* of the double homicide – it’s deciphering the *why*. Isana’s motivations are shrouded in mystery, layered with unsettling hints of the supernatural or, perhaps, something far stranger.
The game’s psychedelic elements add a disturbingly beautiful layer to the interrogation. Expect reality to bend and blur, adding to the unsettling atmosphere and the suspect’s enigmatic nature. The focus is intensely on the dialogue and Isana’s reactions, forcing players to carefully analyze her words and actions, searching for cracks in her carefully constructed persona. The goal isn’t simply to extract a confession, but to understand the chilling depths of her psyche and bring her to justice. “It Was a Human” is a captivating blend of psychological thriller and surreal mystery, promising a uniquely unsettling and unforgettable gaming experience.
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